
Main gates must have a road connection you then build park paths to direct walking traffic through the park. Click around and experiment Skylines is not a game that benefits from a linear “do this, this, and this” attitude. Once you've drawn the district, you'll need a Main Entrance this can be found in the standard Parks interface, where you'll notice some new tabs, one for each of the different park types. Ultimately, which one you choose depends on your play style.
Cities skylines parklife plus zip#
Your choices are City Park (something roughly akin to Central Park in New York City, with walking trails, activities, and trees and such), Nature Reserve (perfect for those parts of the map where the terrain makes it impractical for zoning), Zoo (animals!), and Amusement Park (a place with all the zip of Nuka-Cola.) You then choose what kind of park you want. Creating a park area is as simple as drawing it in exactly the same way you draw any other district in your city: Now then, there are two main features to get to grips with here: park districts and sightseeing tours.
Cities skylines parklife plus Patch#
Likewise, the free patch updates can best be summarized as “trees now reduce noise pollution, and the greater the concentration of trees, the greater the effect - so plant forests between stuff like windmills and your city proper.” And new maps, of course, mean new, fun places to build cities on, all of which work just fine with other DLC, and all of which are just begging you to build a brand-new city to take full advantage of the new features.


I'm a writer, not a coder or a programmer or a game designer.

I won't go into the modder resources that stuff flies five miles over my head and is a subject you'll want to go to Skylines' existing modding community to get your head around. After all, not only do you have the option to build new park types, treat them like a proper district for the first time, and play an impromptu game of Parkitect inside your metropolis, but there are sightseeing bus tours, new game mechanics involving noise reduction, a bunch of new maps, and some resources for modders.
